Must Play Rocket League!
Being a gamer for 25+ years you do come across games that feel very samey samey after a while. I usually get this feel this with the GTA games / open world games; I’ve done this type of game to death on before on the PS2, Xbox and Xbox360. GTA kept me hook due to the characters and a story that made you want to push on forward. On the flip side you get the rare gem to come along which is a shining example amongst a dull bunch – enter ROCKET LEAGUE!
Rocket League’s concept is simple – it is essentially football but you use a car instead. Top Gear did this on an episode quite a few years ago and looked a lot of fun. The developers have taken this concept and pushed this into a high-octane adrenaline game which is simple to play but incredibly hard to master. Teams are split up as equal numbers against one another (1v1,2v2,3v3 and 4v4) meaning you’re never gonna be playing in a handicap match. So as the general rule with football is to get the ball into the back of the net – how do you achieve this on Rocket League? Well there are a few tricks you can pull from up your sleeve:
Turbo Boosting: Along the playing field there are little amber pads, if you run across these, this gets added to your boost metre. By pressing the Circle/B button you can then boost. Also in the corners and in the central outskirts of the playing area are larger boost pads giving you a full boost metre straight away. It’s a good strategy to pick one of these up before you go on the counter attack.
Barrel Rolling: You can move you car slightly to one side of the over by performing the barrel roll move. To do this simple double-tap the jump button and hold the direction (left/right) in which way you want to roll to. This is handy to use to either get out of the way or to knock that elusive ball into the back of the net.
Forward flips: This is a move you need to get the hang of and use plenty if you want to stay ahead of the competition. By double-tapping the jump button at the same as holding forwards you will propel yourself forward and also at the same time give you a small turbo boost. If you mix this up with the normal boost first before forward flipping you can send yourself flying across the map really quick and be that first person to win the ball.
Double Jumps: Sometimes the ball will bounce just a little too high to hit on a forward flip, so sometimes its better to try and hang in mid-air to make contact. This is better used as a defensive tactic as opposed to offensive due to the fact you can put much momentum back onto the ball when using this.