Bioshock Infinite: Done!
I’ve always liked the Bioshock games that come out before. To me the second was a bit of a let down and didn’t play very well – so soon got left to one side after playing it for an hour.
With Bioshock Infinite things seems different, the one thing I like about these games is the unique worlds they create. In a day and age where everything is repeated in some form or another the developers have done a great job in creating a location that feels fresh.
As well as creating a unique looking location it clearly shows they have put some considerable time into creating a culture in which you are thrusted in the middle of. Based on a 1900 tyrannical flavour of Christianity, the leader of the city Columbia – Zachary Hale Comstock ensures his vision of a Utopian society is not threatened in any kind.
Gameplay is what you’d expect with from a typical first-person shooter, the controls feel tight and work well. Playing this on the PC I modded the controls to take advantage of the addtional buttons on my mouse. This made meleeing and using Vigor’s a lot easier.
The end-battle for this game did feel quite a slog, in all honesty it felt like an endurance. To me it felt difficult and the level design of where you had to do your fighting could have been worked a little better. The premise was you had to ensure a certain object didn’t take enough damage before you had reached your destination on an air-ship. There was times when I could it taking damage but couldn’t see where it was without jumping on 2 different skylines.
Overall I thought it was a good game but I’m kinda glad I didn’t buy this at the time it came out and got it when it was on offer.
- Welcome to Columboa
- Columbia revolution
- Elizabeth walking ahead
- A different take on 1984
- Comstock the saviour?
- Songbird assisting.